Player Camera Manager pitch limits have no effect

Hello guys,

hey this is my first post :slight_smile:

I’m trying to change the pitch limits of my player controller. I followed Steve’s advice from from this post:

https://answers.unrealengine.com/questions/39210/disable-controller-90º-to-270º-limit.html

I created a custom Player Camera Manager “MyPlayerCameraManager”, a custom Player Controller “MyPlayerController”, a custom Game Mode “InteriorGameMode” and a custom Pawn “FPCamera”, which only has a Camera Component applied.

-) I applied MyPlayerCameraManager in MyPlayerController
-) I applied my custom MyPlayerController and FPCamera in InteriorGameMode
-) Set this Game Mode in World and Project Settings
-) Checked the “Use Pawn Control Rotation” in the Camera Component of FPCamera
-) And finally changed the limits for the pitch in MyPlayerCameraManager. I tried 2 min max values, [0, 360] and [-180, 180]

Unfortunealty my pitch is always limited to [-90, 90]. Did I forget something?

image?alt text
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Cheers

here are screenshots from my settings and FPCamera Pawn blueprint editor

here are screenshots from my settings and FPCamera Pawn blueprint editor

Try Applying the changes to the min max variables at runtime after a 1 sec delay after Begin play (it worked for something similar for me)