Where should steppingpannertime connect?

I’m trying to use this material function to pan UVs by a stepped amount of times per second, instead of a constant speed. When I plug this into the Time node of the panner, it says there is an arithmetic problem between V4 and V2, and I plug it into the UV node on the texture directly, it seems to just enlarge the texture and make it blink, which doesn’t seem to be the desired effect.

I need help with this node too!

The SteppingPannerTime should be ‘added’ to a textcoord and then put into the uv of the texture!
I dont know if this is the exact way to do it, but the description does say to “add to the uv coordnates” and it seems to work!