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Camera in player components facing down, but resets and will only face flat once in-game.

So I'm creating a simple top-down player setup just like the included example, and when I have my camera + spring arm facing down towards the player, it looks fine. However, when I try it in-game, the camera will face at a flat rotation, but still in the same position. When I have an instance of the player in the editor and compile the component, you can see the camera facing the right way, but as soon as you select it, the camera's rotation resets again.

On the SpringArm, Use Controller View Rotation is deselected too.

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asked Mar 24 '14 at 02:36 AM in Using UE4

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darkpivot
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... Turns out my window was too small and I didn't see the option to use controller view rotation in the camera settings. Whoops. Sorry.

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answered Mar 24 '14 at 02:44 AM

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darkpivot
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avatar image dann.dev Oct 04 '14 at 07:08 PM

I had this exact problem... for about half a day! Wish I had found your answer sooner!

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