So I’m creating a simple top-down player setup just like the included example, and when I have my camera + spring arm facing down towards the player, it looks fine. However, when I try it in-game, the camera will face at a flat rotation, but still in the same position. When I have an instance of the player in the editor and compile the component, you can see the camera facing the right way, but as soon as you select it, the camera’s rotation resets again.
On the SpringArm, Use Controller View Rotation is deselected too.