Native Downsampling :)
Normally, if you select "play in standalone game" with -fullscreen command added, that will ignore higher resolutions than the native one of your screen.
But there is a way to bypass that :) just set a high resolution, like 3840*2160 for standalone windows size, and immediately after you launch the "play -> standalone game" function, just click on an actor, or every other thing to gain focus on the editor while the standalone vertion is launching, and it will launch it on a reduced process, just click on that process, and it will launch the standalone game with native downsampling processed :)
Since I'm supposed to ask a question, I'll ask this : why we have to do this ? it's cool that it works that way but how/why ?
asked Mar 24 '14 at 02:27 AM in Using UE4
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