Screenspace 3d widget only shows for first player in split-screen
I was able to reproduce this issue on our end. I have written up a report (UE-9573) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for you time and information.
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answered Feb 10 '15 at 09:24 PM
Rudy Q ♦♦ STAFF
This is fairly old, but the problem persists and I was unable to find a ready answer. I did create a function in a child of UWidgetComponent to enable setting the owner by ControllerId. This did result in being able to control which player's screen the widget rendered. I used this with widgetComponets that are scaled by distance to the player and created a component for each local player beyond the first as needed. I have not used C++ much in a long while so someone else will have to chime in if there is an issue with this:
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