How to make Jump Pad like UDK?
I know how to launch a character using Launch Character Function but its not like the jump pad in Unreal Development Kit...
This jump pad can launch the user to the target point but how he calculates the impulse force is very clever! He guarantees I will fall in the right spot without move in the air (Air Control)...anyone knows how he works?
asked Feb 05 '15 at 02:52 AM in Blueprint Scripting
You would need to set this up via Blueprints for the most control.
I've got a simple jump pad project available to download via my forums post here: https://forums.unrealengine.com/showthread.php?56777-Photons-Be-Free-Mini-tutorials-and-other-curiosities&p=208222&viewfull=1#post208222
You can try it out and see if that works for you. Mine is a very basic one though.
eXi has posted a really well done tutorial for his jump pad setup with a lot more control and features than mine that you can check out here: https://forums.unrealengine.com/showthread.php?58157-Tutorial-BP-Jump-Pad-only-adjust-Destination-Point-Not-Beginner-friendly-atm
I hope this helps!
answered Feb 05 '15 at 03:30 AM
Tim Hobson ♦♦ STAFF
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