Door causing character pathing issue in isometric game

I am using the isometric blueprint and made a door using a trigger volume. When the door is on the ground, it won’t allow the player to move through due to the navmesh not letting the player get through. Moving the door up off the ground fixes the issue, but does anyone know a better solution?

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Navmeshes aren’t setup to rebuild during runtime by default. Go into your project settings, under engine, nav meshes, there will be a “Rebuild at Runtime” setting you want to enable so when the door moves it will rebuild it.

Thanks! By going into project settings and enabling that setting it works fine now. Much appreciated!