Camera effects with blueprints?

I know how to do some camera movements on the character controller with blueprints, but nothing more sophisticated than that. Is there a way that I could perform some things like image tint changes? funky blur effects? Anything that might suggest a propensity for hallucination?

For blurs, depth of field, bloom effects, etc, you can use a post process volume to achieve the effects within the volume. Here’s a tutorial on that:

Unreal Engine 4 Tutorial: Post Process Effects

And here’s the official documentation:

https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/index.html

Aha, that actually makes a lot of sense. I didn’t know these effects could be changed to work in real time! Thank you!