Camera effects with blueprints?
I know how to do some camera movements on the character controller with blueprints, but nothing more sophisticated than that. Is there a way that I could perform some things like image tint changes? funky blur effects? Anything that might suggest a propensity for hallucination?
asked Feb 05 '15 at 05:56 AM in Blueprint Scripting
For blurs, depth of field, bloom effects, etc, you can use a post process volume to achieve the effects within the volume. Here's a tutorial on that:
And here's the official documentation:
answered Feb 05 '15 at 09:38 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here