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Camera effects with blueprints?

I know how to do some camera movements on the character controller with blueprints, but nothing more sophisticated than that. Is there a way that I could perform some things like image tint changes? funky blur effects? Anything that might suggest a propensity for hallucination?

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asked Feb 05 '15 at 05:56 AM in Blueprint Scripting

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For blurs, depth of field, bloom effects, etc, you can use a post process volume to achieve the effects within the volume. Here's a tutorial on that:

Unreal Engine 4 Tutorial: Post Process Effects

And here's the official documentation:


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answered Feb 05 '15 at 09:38 AM

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avatar image Bennick Feb 05 '15 at 05:24 PM

Aha, that actually makes a lot of sense. I didn't know these effects could be changed to work in real time! Thank you!

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