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Blueprint Timeline Questions (Snapping and Event Track Data)

  1. Is there a way to snap keyframes I make for my blueprint timeline to the lines shown? Or is it just limited to shift clicking and inputing custom values for now? I've checked the docs and cannot seem to find anything on snapping.

  2. Is there a way to use the vertical data of an event track in timeline as an output value. The horizontal data depicts the event time execution, but it seems like the horizontal data is unused.

I am trying to basically make a music sequencer with timeline and both of these would be super useful to have if they are already implemented.


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asked Mar 24 '14 at 03:07 AM in Using UE4

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