AI doesn't move to target
I'm using behavior tree to control my ai patroller. The problem I have is that my patroller doesn't move to the player as he sees him. The decorator " does path exist" fails when the player is on the platform on which the patroller has not spawned and it succeeds when the player is on the player is on the platform on which the patroller has spawned I'm using the path query type "NavMesh raycast 2D" as I need the patroller stop if the player is not on the navmesh. Here are some screen shot:
I don't know what to do...
asked Feb 05 '15 at 01:59 PM in Blueprint Scripting
answered Feb 05 '15 at 02:49 PM
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