Turn FSlateShaderResource into Texture/PNG?
I'd like to create a plugin that takes given assets from content browser and saves their thumbnails as .png files. I was able to create a copy of thumbnails in my own editor window using
I also digged around and noticed that if had my custom thumbnail renderer maybe I could capture raw data somewhere during the draw process. Although, it seems that thumbnails renderers are connected with a given class so I'm not sure if its a good idea.
Long story short: How can I save any asset thumbnail as png file?
Any tips appreciated,
I've got it working! Plugin will be ready soon ; )
use RenderThumbnail function can get the thumbnail of some assets (e.g. mesh asset).
answered Jul 14 '16 at 06:09 AM
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