UE 4.7 UMG Cursor

Hey,

I’m using UE 4.7 preview 5 (and I know it’s still not finished :slight_smile: ). I discovered the new cursor settings in my project settings and wanted to give it a try. So I created a new widget blueprint, called it “DefaultCursor” and added an image to it, as you can see in the screenshot.

Then, I set the value of “Default Cursor” in the settings to my new DefaultCursor wirdget blueprint and started the game - but I can’t see any cursor image.

The mouse cursor itself IS active even though it is invisible. I know that, since if I hover some of my buttons with it, they update their look (hovered). Also, If I change the cursor setting back to “None” in the settings, the default Windows mouse cursor shows again.

Is this feature still incomplete in Preview 5 or am I missing something?

Hey Rudy,

yes, I made sure it is set to “true” (checked).

Hello Dalon,

This may sound like a silly question but I wanted to be sure before we start digging into your issue. Did you make sure to set show mouse to true?

Here is an example of how to do so. This was done in my character blueprint.

28730-showmousehelp.png

Hello Dalon,

The way you have it currently anchored is making it infinitely small. Try setting the anchor to the top left corner. This should allow the cursor to show up. Please note that there is a known issue with this feature (UE-9511) This will cause the project to crash in standalone mode. I hope this helps.

Make it a great day

Hey Rudy,

Thanks, that really fixed it. I had to set the anchor to the bottom right corner so that the cursor works. Top left will offset the cursor for me.

Anyway, it works. Thank you again!