Cross-Platform and / or HTML 5 Multiplayer
I'm currently exploring the possibility of setting up a scenario where the core game runs on a server, but can be interacted with in a lightweight way using a device such as an Android tablet or via a browser.
One option we're considering is to have an HTML 5 application that can be accessed by multiple players simultaneously - is this something that's possible in UE4, and if so, how would one go about setting such a thing up? It seems to me like this isn't something that UE4 presently caters for, since it's built around the idea of either local multiplayer (single device, multiple controllers) or server-client direct network multiplayer.
So i assumed you want use HTTP for game that requires less traffic, UE4 intrnally support HTTP and even JSON
There also plugin adding that support to blueprint: https://forums.unrealengine.com/showthread.php?13509-Plugin-Http-s-REST-blueprintable-JSON-and-Parse-REST-API-manager-at-once-%28VaRest%29
Keep in mind HTTP is only good for request-responce kind of solution, if might consider sockets if you want more bidirectional communication, UE4 support that too
I'm not sure if there any blueprint solution for that
answered Feb 05 '15 at 03:25 PM
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