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How to draw Shooter HUD in another project?

Hi, I'm working on a project using the Top Down Template. I want to use the HUD that's set up in the Shooter game. I migrated the texture, but I noticed that it's a collection of many of the icons that are being used in the Shooter game. I would like to know, how I could draw only certain icons from the texture into the screen?

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asked Feb 05 '15 at 03:18 PM in Rendering

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Stormrage256
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The Shooter HUD is made in code, not in blueprint. Sorry, buddy. I already have tried this :(

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answered Feb 05 '15 at 03:40 PM

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buscas31
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avatar image Stormrage256 Feb 05 '15 at 03:48 PM

Well, in that case, wouldn't it be possible to crop part of that texture and use it maybe as a button texture or something? I only need certain parts of it anyways.

Or maybe some way to add a texture render component right in front of the camera view, in case of static HUD textures?

avatar image Lovecraft_K ♦♦ STAFF Feb 05 '15 at 09:36 PM

Hey Stormrage256 -

You will want to use UMG to create the UI as you describe, here is the documentation link: https://docs.unrealengine.com/latest/INT/Engine/UMG/

Thank You

Eric Ketchum

avatar image Stormrage256 Feb 06 '15 at 03:42 AM

Thanks I'll try that out.

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