How to draw Shooter HUD in another project?

Hi, I’m working on a project using the Top Down Template. I want to use the HUD that’s set up in the Shooter game. I migrated the texture, but I noticed that it’s a collection of many of the icons that are being used in the Shooter game. I would like to know, how I could draw only certain icons from the texture into the screen?

The Shooter HUD is made in code, not in blueprint. Sorry, buddy. I already have tried this :frowning:

Well, in that case, wouldn’t it be possible to crop part of that texture and use it maybe as a button texture or something? I only need certain parts of it anyways.

Or maybe some way to add a texture render component right in front of the camera view, in case of static HUD textures?

Hey Stormrage256 -

You will want to use UMG to create the UI as you describe, here is the documentation link: UMG UI Designer for Unreal Engine | Unreal Engine Documentation

Thank You

Eric Ketchum

Thanks I’ll try that out.