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What are event reply actions in blueprint?

alt text

I'm curious about event reply actions and how to use them. Some look useful (like 'set user focus'). They sound like normal actions (set, capture, clear, release) but look I don't know how to fire into a "reply" input.

Any insight into how these work or are intended to be used would be appreciated. There doesn't appear to be any documentation about them that I could find.

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asked Feb 05 '15 at 03:49 PM in Blueprint Scripting

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Stuckbug
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It seems to be Slate specific (UMG is blueprint frontend of Slate) reply to event system

https://docs.unrealengine.com/latest/INT/API/Runtime/SlateCore/Input/FReply/index.html

You can find soem descriptions here too:

https://docs.unrealengine.com/latest/INT/API/Runtime/UMG/Blueprint/UWidgetBlueprintLibrary/index.html

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answered Feb 05 '15 at 05:22 PM

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Shadowriver
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avatar image Stuckbug Feb 05 '15 at 05:24 PM

Yep, I found those. As a non-programmer I can't make much sense of it, or what to actually do with those things in blueprint. Thanks for checking, though.

avatar image Shadowriver Feb 05 '15 at 05:34 PM

Looking at it, it seems it's all about sending information to code what you gonna do with event or something like that, do you gonan handle it or not. Try draging the blue filped squere pin and see what you can connec to it in conntect menu, maybe it will enlight you

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