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Engine Crash when opening my project 4.6

Hey there, im having an issue with my engine, i open a project ive been working on and it crashes giving me this error. MachineId:773DC7CE47721B1D27E57FA7F3569C6F EpicAccountId:f16265003be24d2694a9139c52e78edd

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: BlueprintObj->GeneratedClass [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp] [Line: 542] Invalid generated class for EndLights

KERNELBASE + 24684 bytes UE4Editor_Core + 3092349 bytes UE4Editor_Core + 1597688 bytes UE4Editor_Core + 1479058 bytes UE4Editor_UnrealEd + 10034613 bytes UE4Editor_Engine + 1970481 bytes UE4Editor_CoreUObject + 240879 bytes UE4Editor_CoreUObject + 946774 bytes UE4Editor_CoreUObject + 1054484 bytes UE4Editor_CoreUObject + 944791 bytes UE4Editor_CoreUObject + 1054484 bytes UE4Editor_CoreUObject + 944791 bytes UE4Editor_CoreUObject + 947419 bytes UE4Editor_CoreUObject + 1062891 bytes UE4Editor_CoreUObject + 1460613 bytes UE4Editor_CoreUObject + 1193007 bytes UE4Editor_CoreUObject + 1189666 bytes UE4Editor_CoreUObject + 1193874 bytes UE4Editor_CoreUObject + 1189666 bytes UE4Editor_CoreUObject + 1193874 bytes UE4Editor_CoreUObject + 1189666 bytes UE4Editor_CoreUObject + 1189156 bytes UE4Editor_CoreUObject + 976397 bytes UE4Editor_CoreUObject + 1185872 bytes UE4Editor_CoreUObject + 951800 bytes UE4Editor_CoreUObject + 1026078 bytes UE4Editor_CoreUObject + 1460171 bytes UE4Editor_UnrealEd + 2768012 bytes UE4Editor_UnrealEd + 2700861 bytes UE4Editor_UnrealEd + 2612749 bytes UE4Editor_UnrealEd + 6316416 bytes UE4Editor_UnrealEd + 3168772 bytes UE4Editor_UnrealEd + 3167944 bytes UE4Editor_UnrealEd + 6555369 bytes UE4Editor_UnrealEd + 6310846 bytes UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:123] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

I have searched the forums a little and have tried to remove this line -

+DefaultChannelResponses=(Channel=ECC_EngineTraceChannel1,Name="DefaultProjectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)

From the DefaultEngine.ini however, unlike with the user that suggested it, it does not work for me. I have uploaded the logs and DMP to mediafire and will try again to upload them here however that didnt work last time.

If you need anymore info about my PC etc, please let me know and i will provide them asap.

I hope i can fix this soon as the project is due in on monday as a college assignment :s

Thanks

Joel

http://www.mediafire.com/download/s9zlgtut7txaat9/Landscape.log http://www.mediafire.com/download/s4d0s2dp6gudl6w/Dump-1977842592.dmp

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asked Feb 05 '15 at 05:08 PM in Bug Reports

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trias1995
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avatar image User-1420270633 STAFF Mar 09 '15 at 11:17 PM

Hi trias1995,

We're wondering if the crash you were encountering is the sign of some larger issue. You don't happen to have the broken content on hand, do you?

We'd like to take a look ourselves and see if we can figure out what happened. It'd be nice to fix the root cause of whatever landed you here.

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Hey trias1995-

Do you have a blueprint named EndLights in the project? If so try moving that out of the project temporarily and then try to reopen the project. If this does work for you, you can try to move the blueprint back in or recreate the blueprint.

Cheers

Doug Wilson

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answered Feb 05 '15 at 05:33 PM

avatar image trias1995 Feb 05 '15 at 05:38 PM

That's solved it, spot on! Thank you sir :)

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