Hi,
I’m working on a modern day military shooter and I’m the one doing the sounds for it.
I wish to know something about how to handle ambient sounds and volumes the best way.
Example:
I have a so called “merged static mesh group” with BP.
I want to add an Audio Volume within the walls of the whole compound And Audio Volumes inside the two buildings. I want to add 3 ambient sounds. One for the “courtyard” and two for inside the two buildings (interior ambient sound).
Is THIS even possible in the present version?
And to the hard part of what I can’t figure out the best way, how do I “snap” “borders” or either a Volume or Ambient Sound attenuation to meshes?
Or more or less how to I follow the walls if they’re not pure rectangular like this?
I’ll explain a scenario of what I want to happen:
-
I have a “global outside ambient
sound” outside the compound. -
When I enter the courtyard, I want
the outside sound to decrease in
volume and let the courtyard ambient
sound to start to play. -
If I then go inside one of the two
buildings here, I want the courtyard
sound to decrease in volume and let
the “interior ambient sound” to
play. And reverse when I go outside
the compound.
I mainly want to know if its doable within “Components” of the mesh group?
Thx in advance!