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When Importing fbx, animation offset from root joint

I started off with C3D markers, transferred them onto an actor through motion builder - then onto a character that I created, the problem that I get is when I then import that FBX into Unreal, the animation is offset by a good foot or so. I am wondering how to get by this as it is a massive issue for my player animations, is it something to do with the Human Ik workflow or is the animation not zero'd out properly?

Cheers Ian

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asked Feb 05 '15 at 06:15 PM in Using UE4

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Ian.Mills
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avatar image Vita Cordes Sep 19 '16 at 12:49 PM

I'm struggling with something very similar. Did you manage to find a solution?

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