Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

When Importing fbx, animation offset from root joint

I started off with C3D markers, transferred them onto an actor through motion builder - then onto a character that I created, the problem that I get is when I then import that FBX into Unreal, the animation is offset by a good foot or so. I am wondering how to get by this as it is a massive issue for my player animations, is it something to do with the Human Ik workflow or is the animation not zero'd out properly?

Cheers Ian

Product Version: Not Selected
more ▼

asked Feb 05 '15 at 06:15 PM in Using UE4

avatar image

6 1 3

avatar image Vita Cordes Sep 19 '16 at 12:49 PM

I'm struggling with something very similar. Did you manage to find a solution?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question