Import from 3ds Max 2015 weird uv's.
When i import any model from 3ds Max 2015, i always seem to get issues, i have tried saving as 2013 and 2014 compatibility .fbx files, both give same results.
asked Feb 05 '15 at 07:54 PM in Bug Reports
Ok I was having the same issue as well. Using 3DS Max 2016. Was getting uv channels broken, being deleted, replaced, etc. I tried everything you guys have listed on the forums and it turns out switching the export options from binary to ascii helped.
answered Oct 06 '15 at 11:48 PM
I'll answer again since I just realized my first answer ended up as a comment to the question.
There is no need to fiddle with the export settings on anything. The ONLY thing you need is an Edit Mesh (not Edit Poly) on the top of the stack before you export.
answered May 16 '15 at 01:36 PM
I noticed you have not responded to any of the comments posted here by other users and just wanted to check to see if you still needed some assistance, or if you managed to get your model to import correctly?
answered Mar 16 '15 at 10:09 PM
You can just add an STL check on top of the mesh before exporting. Fixes the problem. Its not the actual UV's its a normal's problem with the 3ds max 2015 service pack. I don't think they will fix it since 2016 is already released.
Follow this question
Once you sign in you will be able to subscribe for any updates here