One of our team members is having trouble connecting a project to perforce. We’re using a custom build based off of 4.6.1. Other team members can connect fine, and he’s been able to connect other projects using stock UE4 engines without a problem either.
None of the modifications we’ve made to the engine should affect perforce - they’re all rendering related.
When he tries to connect, it looks like everything is working fine. It even says connection successful. However, it does not actually behave as if it’s connected, and if he returns to the source control window it says “working disconnected.”
How can we debug this issue? There’s not a lot to go on in the logs.
Thanks!
Info Client username_Users-Mac-Pro_5486
Info Update 2014/08/07 14:32:27
Info Access 2015/02/05 10:15:00
Info Owner username
Info Host Users-Mac-Pro.local
Info Description Created by username.
Info Root /Users/uname/Perforce
Info Options noallwrite noclobber nocompress unlocked nomodtime rmdir
Info SubmitOptions revertunchanged
Info LineEnd local
Info View0 //depot/… //username_Users-Mac-Pro_5486/…
Info View1 -//depot/Branches/… //username_Users-Mac-Pro_5486/Branches/…
Info specFormatted
Info func client-FstatInfo
Info Source control is disabled