EditableTextBox not working in UMG 3D Widget

Hi there,

I tried to make a 3D widget according to the steps I found in this official how-to. However, when I add an EditableTextBox, I can’t write text in it (normal / not 3D widget works).

Setting a text with the Set Text BP node works. When I use the Add Widget To Viewport BP node, it all works fine as well, but this is not what I want to do, as I need an (widget) actor in my scene which I can move and rotate around. I set the Max Interaction Distance to the max value, just to exclude that as a possible reason…

Hopefully someone can help

Also having the same issue. Can’t figure out how to get it focused.

Hello trutty,

I was able to reproduce this on our end. I have written up a report ( UE-9940) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for you information and time.

Exactly the same problem. I thought it might be due to the pivot location on the TextBox component, but doesn’t change things.
As trutty said, it works fine when on the player’s viewport, just not in 3D space as a 3D widget.

I would like to report that when the player right clicks on the text box, it causes a crash.

Hi Rudy, I was just wondering if there has been an internal fix to this issue, and if so could you provide the commit in the master branch it was fixed in.

thanks!

Hello noms,

I double checked for you to see if there had been any updates for this issue and after looking over the report I found that this has not had any updates in the way of a solution for this issue.

Thanks for checking this out for us Rudy. The sooner it’s fixed, the better. :slight_smile: I have looked at the source code myself, but my knowledge of C++ is limited/rusty, so I haven’t gotten anywhere with finding a fix.

Why does this say resolved?

Hello Stunt Thumper,

We have marked this inquiry as resolved for tracking purposes. This issue has been reported and sent to the developers. Until such time as we have a viable solution internally to which an update will be provided, this question will remain mark as such to the effect of informing prior and future users and inquirers of the status of this issue. I hope this answers your question.

Make it a great day

In version 4.12.3 it works with that hierarchy (two canvas panels)

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