User/player importing .obj .fbx etc

I with a friend are working on a project, not a game in itself, but rather an application. And we would need the ability to allow the user to import a custom .obj and then to apply it in a scene at runtime.

Is this possible? Where I could find information?

Thanks in advance!

(sorry form my English)

Alex.-

I’m interested in this too - does anyone know whether it’s possible to import .objs at realtime?

I think it should be possible one way or another, but definitely it will require C++ codeing. In your place i would study mesh related classes to find out something