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User/player importing .obj .fbx etc

I with a friend are working on a project, not a game in itself, but rather an application. And we would need the ability to allow the user to import a custom .obj and then to apply it in a scene at runtime.

Is this possible? Where I could find information?

Thanks in advance!

(sorry form my English)


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asked Feb 05 '15 at 08:27 PM in Using UE4

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avatar image bnolan Mar 02 '15 at 08:37 PM

I'm interested in this too - does anyone know whether it's possible to import .objs at realtime?

avatar image Shadowriver Mar 02 '15 at 09:02 PM

I think it should be possible one way or another, but definitely it will require C++ codeing. In your place i would study mesh related classes to find out something

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