My beta notes - such as they are...
UDK #Unreal Engine Notes based on my time on the Beta of Rocket Editor - http://goo.gl/jEHT0u
hese 75+ pages are totally free to enjoy.
There's probably a lot that's not quite right I have to say... At least people will be able to sense what it's like for a non-coder to face this new software ;) I hope it may be of use to someone.
It is a googledoc, commentable.
Nice notes. You may want to consider copying some of this over into various Wiki pages (although be sure to replace "Rocket" with "UE4")
answered Mar 24 '14 at 11:31 AM
Stephen Ellis ♦♦ STAFF
I found your document very usefull! for me it's the best introduction / explanation I've found so far to better understand the Bluprint ecosystem. As a non-programer (and I don't know Kismet ue3) it's still an obscure topic to really understand: how to use it to "really do evrything" I would like to do. the videotutorials on youtube are great, but I feels like with them I'm undestanding only small pieces of a puzzle and can't figure out a global vision about bluprint-system. The UE manual it's great but I feel that the topic of bluprints it's explained with to much "programmer-mind" terminology. I would like to have a more "ontological" explanation about the bluprint ecosistem.
anyway... good guide!
answered Mar 24 '14 at 01:01 PM
I added to the doc, on p. 34 a guide on using Arrays, which is a bit like using Object Lists in Kismet. The example shows toggling a bunch of lights all at once from one switch. Pretty easy, and there's probably other ways to do that but I just wanted to see what the array functions are.
answered Apr 03 '14 at 04:18 AM
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