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My beta notes - such as they are...

UDK #Unreal Engine Notes based on my time on the Beta of Rocket Editor - http://goo.gl/jEHT0u

hese 75+ pages are totally free to enjoy.

There's probably a lot that's not quite right I have to say... At least people will be able to sense what it's like for a non-coder to face this new software ;) I hope it may be of use to someone.

It is a googledoc, commentable.

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asked Mar 24 '14 at 04:35 AM in Everything Else

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tomofnz
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3 answers: sort voted first

Hi Tom,

Nice notes. You may want to consider copying some of this over into various Wiki pages (although be sure to replace "Rocket" with "UE4")

Cheers!

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answered Mar 24 '14 at 11:31 AM

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Stephen Ellis ♦♦ STAFF
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avatar image tomofnz Mar 24 '14 at 11:39 AM

That's kind of you. I'll look into it.

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hi Tom!

I found your document very usefull! for me it's the best introduction / explanation I've found so far to better understand the Bluprint ecosystem. As a non-programer (and I don't know Kismet ue3) it's still an obscure topic to really understand: how to use it to "really do evrything" I would like to do. the videotutorials on youtube are great, but I feels like with them I'm undestanding only small pieces of a puzzle and can't figure out a global vision about bluprint-system. The UE manual it's great but I feel that the topic of bluprints it's explained with to much "programmer-mind" terminology. I would like to have a more "ontological" explanation about the bluprint ecosistem.

anyway... good guide!

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answered Mar 24 '14 at 01:01 PM

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3dPhilosophy
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avatar image tomofnz Mar 25 '14 at 11:46 PM

I added to the doc, on p.24, a three step guide to Parent / Child blueprints. This is a feature of UE4 that lets you pass stuff from a parent class into all its children classes, like in unrealscript.

avatar image tomofnz Apr 02 '14 at 12:11 AM

I added to the doc, on p. 29, a four step guide to Picking Up Items using Blueprint Communication (calling functions in a gamemode blueprint from a placed actor blueprint). It just uses Print String to show the results, very simple.

http://goo.gl/jEHT0u

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I added to the doc, on p. 34 a guide on using Arrays, which is a bit like using Object Lists in Kismet. The example shows toggling a bunch of lights all at once from one switch. Pretty easy, and there's probably other ways to do that but I just wanted to see what the array functions are.

http://goo.gl/jEHT0u

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answered Apr 03 '14 at 04:18 AM

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tomofnz
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avatar image tomofnz Apr 18 '14 at 08:54 AM

I added a new demonstration to my googledoc notes: How to do display time on a 24 hour clock It's on p. 40 http://goo.gl/jEHT0u

alt text

Actually it's very simple, but might be interesting for someone who doesn't know how to code to learn about string functions a bit.

And it made me wonder -- well, can we just get the computer clock time?

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