#UDK#Unreal Engine Notes based on my time on the Beta of Rocket Editor - http://goo.gl/jEHT0u
These 75+ pages are totally free to enjoy.
There’s probably a lot that’s not quite right I have to say…
At least people will be able to sense what it’s like for a non-coder to face this new software
I hope it may be of use to someone.
I found your document very usefull!
for me it’s the best introduction / explanation I’ve found so far to better understand the Bluprint ecosystem.
As a non-programer (and I don’t know Kismet ue3) it’s still an obscure topic to really understand: how to use it to “really do evrything” I would like to do.
the videotutorials on youtube are great, but I feels like with them I’m undestanding only small pieces of a puzzle and can’t figure out a global vision about bluprint-system.
The UE manual it’s great but I feel that the topic of bluprints it’s explained with to much “programmer-mind” terminology. I would like to have a more “ontological” explanation about the bluprint ecosistem.
I added to the doc, on p.24, a three step guide to Parent / Child blueprints. This is a feature of UE4 that lets you pass stuff from a parent class into all its children classes, like in unrealscript.
I added to the doc, on p. 29, a four step guide to Picking Up Items using Blueprint Communication (calling functions in a gamemode blueprint from a placed actor blueprint). It just uses Print String to show the results, very simple.
I added to the doc, on p. 34 a guide on using Arrays, which is a bit like using Object Lists in Kismet.
The example shows toggling a bunch of lights all at once from one switch. Pretty easy, and there’s probably other ways to do that but I just wanted to see what the array functions are.