How to make QTE

hello!!! theres is something bothering me, i wanted to to make qte (quick time event) when my ai attacking me…
but i still can’t figuring it out how?? am i had to use matinee?? or something. please let me know hehehe

Do you want to lock characters or just reponce to enemy attack?

Is That gonna be a different mechanism?? Ok let’s say that i wanted to make the player to responds to the attack with blend animation between player and ai and doing that in such qte manners.

Controller-wise (this don’t answer your question, just share the input-wise), you can use InputModeUIOnly or InputModeGameAndUI, so it will override all previous input, then you can connect each input to play Character and Enemy-Actor animation.

i think this is the solutions of implementing QTE in UE4. however, it was implemented in UDK. but the idea is really interesting and easy to implement jejeje