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What would cause a model to not be visible sometimes based on the characters viewing point?

I have models coming out of the ocean In a level I'm creating and sometimes if im at a certain hieght and I look at the model it dissappears. Then if I barely move out of that certain spot via location or rotation it's back....It's like...it just isn't rendering but it's very very seldom...

any idea what that could be?

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asked Feb 06 '15 at 12:57 AM in Using UE4

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avatar image fighter5347 Feb 06 '15 at 09:58 PM

Could you probably post a video and more information about your mesh -> which kind of material do you use (transculent,...), is it a solid mesh,.... :)

avatar image AttemptD Feb 07 '15 at 01:36 AM

I'm having trouble posting vids at the moment. I can tell ya this. It's an opaque texture. And it's a solid mesh with morph targets. The material is setup to use morph targets as well. However...The mesh is VERY big....I'm not sure if anyone has had thus kind of problem with big models??

Like I said...It's like...If u haven't set the bounds of s particle system...and it kinds dissappears if ya look a certain way?? Same thing.

avatar image AttemptD Feb 08 '15 at 11:57 PM

The models don't disappear the same way if I barely move them....It's like they can't be seen from a certain camera vector o's something. I dunno. The models are BPs. But that didn't make a difference unfortunately.
Had anyone ever had anything like this happen?? It's like they flicker. Sense I run buy them and there's only a certain a spot I'm standing where they disappear.

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SIMPLE PROBLEM!! Just in case anyone didn't know you need to set the bonds on your model in the rendering section I think its usually set to 1/ if the model is big I'd crank it up.

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answered Feb 09 '15 at 04:38 AM

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