Landscape/Character Collision issue
I am trying to make a very big landscape using tiled landscapes imported from World Machine ans everything works pretty much fine but I have a collision issue and I'm not entirely sure what causes it.
As you can see here, at Epic settings on a slight slope the foot of the character is a bit stuck in the ground and this happens even more on steepest part of the map and is much more visible on lower settings, looking at the wireframe I can see that the foot does go under the vertice.
The problem could either come from a weird collision that is not properly designed for the terrain 'material' (In which case I am stuck). Or simply the character's collision that is not set to the foot (Doubtful as at lower settings the character is almost halfway through the floor).
Is there a way to know what causes this glitch ?
Thank you, Eresea
asked Feb 06 '15 at 12:25 AM in Rendering
The collision you are seeing is due to your 'Capsule Component' around your characters 'Skeletal Mesh' within the 'MyCharacter' Blueprint. You can edit the size and shape off the collision of this component within your Blueprint, however this might yield undesired results when on the landscape.
Keep in mind, if you delete this component you will need to set collision for your 'Skeletal Mesh' elsewhere, or you will fall straight through the ground.
answered Feb 06 '15 at 10:27 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here