Hello,
I am trying to make a very big landscape using tiled landscapes imported from World Machine ans everything works pretty much fine but I have a collision issue and I’m not entirely sure what causes it.
As you can see here, at Epic settings on a slight slope the foot of the character is a bit stuck in the ground and this happens even more on steepest part of the map and is much more visible on lower settings, looking at the wireframe I can see that the foot does go under the vertice.
The problem could either come from a weird collision that is not properly designed for the terrain ‘material’ (In which case I am stuck).
Or simply the character’s collision that is not set to the foot (Doubtful as at lower settings the character is almost halfway through the floor).
Is there a way to know what causes this glitch ?
Thank you,
Eresea