Object not movable [cpp]
When creating my Actor I used the following constructor which is referenced in the header
When i Create the BP and move it into the editor this problem persists when moving the object, both the mesh and Light stay at 0,0,0 position in world,
oh i had something like his happen the attached object would just sit there no matter where i moved the main object in the blueprint. Try creating a new blueprint and attach it to the class ....can't remember is a corrupt blueprint caused it or not.
If not, try witching the class to a pawn instead of an actor .
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