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Object not movable [cpp]

Hey all,

When creating my Actor I used the following constructor which is referenced in the header

 ACPP_Flashlight::ACPP_Flashlight(const class FObjectInitializer& ObjectInitializer) 
     : Super(ObjectInitializer)
 {
     Mesh = ObjectInitializer.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("Mesh"));
 RootComponent = Mesh;

 LightSpot = ObjectInitializer.CreateDefaultSubobject<USpotLightComponent>(this, TEXT("LightSpot"));
 LightSpot->AttachTo(Mesh);
 }

When i Create the BP and move it into the editor this problem persists when moving the object, both the mesh and Light stay at 0,0,0 position in world,

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asked Feb 06 '15 at 01:23 AM in C++ Programming

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NeverMidnightGames
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avatar image spazchicken Feb 06 '15 at 01:48 AM

Is it "moveable" or "static"?

avatar image NeverMidnightGames Feb 06 '15 at 01:56 AM

It should be static, moving with the player. I have tried both but it is not moving either way.

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oh i had something like his happen the attached object would just sit there no matter where i moved the main object in the blueprint. Try creating a new blueprint and attach it to the class ....can't remember is a corrupt blueprint caused it or not.

If not, try witching the class to a pawn instead of an actor .

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answered Feb 06 '15 at 03:00 AM

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spazchicken
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