How do I set post processes in BP on key input
I have a slow motion set up so when i press 'Q', everything becomes slow motion ... now to add extra depth to the game I want it to feel like the slow motion is actually adrenaline.. so in level blueprint I have found 2 nodes, 'break post process settings', and 'make post process settings'.... What I want to do is when i press 'Q', it activates the 'fringe intensity'..... from here I have no idea how to set it up
asked Feb 06 '15 at 02:34 AM in Blueprint Scripting
You should be able to grab your camera from your character and apply post processing settings there - a First Person Camera Component, at least, has all the settings a normal post processing volume has :)
This would be done inside your character blueprint, or in C++.
Does anyone know why you can´t do what Jargon did with an event tick?
answered Jul 27 '15 at 02:15 PM
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