packaging project results in black screen
So I'm trying to export a test scene using file>package project>windows. This file works great when I play in the editor or click the launch button, but packaging the project results in a black screen. Any reason why it's doing this?
Also, how do I package a project for 64bit, rather than 32bit? Right now the only folder in the Binaries is win32. Any help would be appreciated, Thanks!
asked Mar 24 '14 at 05:29 AM in Packaging & Deployment
When you say 'packaging project results in black screen', I assume you mean that when you launch the packaged project, it opens in a black screen. If that is the case, it sounds like you might not have a startup map configured in your project settings, and what you are seeing is the empty Entry.umap, which is the default map that has nothing in it.
You can verify this by activating the in-game command console (bound to Tilde '~' by default). If the console opens, you can type the following to load your new map: open name_of_your_map
To change the default map that is loaded on startup, go to Edit -> Project Settings -> Maps & Modes (I believe), and change your Default Maps. Also make sure to hit the 'Save as Default' button when done, so that these settings are applied to packaged projects as well.
answered Mar 24 '14 at 05:41 AM
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