LPV Light Propagation Volume Issue with Oculus Rift

LPVs currently do not display in the right eye with Oculus Rift enabled. This affects both version 4.6 and the latest 4.7 Preview 5.

This is an overarching issue with the Rift at the moment - Slate and UMG had / has the same issue. I believe that Slate is working in 4.6.1, but I can’t verify it at the moment.

Epic are working on it, though :slight_smile:

Yeah, I’d noticed some other weirdness but the lack of lighting stood out the most. Glad to hear they’re working on it! :smiley: Thanks for the reply.

Hello excelynx,

I was able to reproduce this issue on our end. I have written up a report ( UE-9765) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. However, please keep in mind this is still an experimental feature. Thank you for your time and information.

Make it a great day