Realtime Visibility Collision breaks when editing multiple blocking volumes

Whenever I try to edit multiple blocking volumes simultaneously in the visibility collision view, I have to rebuild geometry in the map to see the update.

Example: 1. Select multiple blocking volumes. 2. Then draw a selection box around vertices on both blocking volumes. 3. Move those vertices. Only one of the blocking volumes shows correctly, causing a rebuild to be necessary.

Would be nice if this could be fixed. :slight_smile:

Thanks!

Hi ,

I attempted this on my end but everything seems to be working as intended on 4.7 preview 5. Which version of the editor are you currently using?

Ah. 4.6. Haven’t installed 4.7 yet. I’m using a source build of UT.

I haven’t been able to reproduce this on my end, however it may be specific to the UT build. For assistance with the UT build, please post this to the UT forums /