Replicated rotations are mapped to 0-360 on client but -180-180 on server.
I am replicating a rotation for my aim offset inside my character blueprint. The client side angle is remapped from -180-180 to 0-360. Here are some screenshots of the blueprint that creates the variable and the client and server side output.
asked Feb 06 '15 at 07:36 AM in Bug Reports
Thanks for the screenshots! I was able to reproduce this in 4.7.5, and I've entered a bug report (UE-9488). I'll let you know when I see an update. Thanks!
answered Feb 09 '15 at 11:41 PM
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