x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mesh messed up during animation. Transform different from original

Whats happening to my mesh and how can I stop it from happening.

I get this message after importing my animations: "Warning Imported bone transform is different from original. Please check Output Log to see detail of error."

This is whats happening(notice the characters left arm):

alt text

I'm working in blender. I export the skeletal mesh first at 100 times the size then export the animations at the default 1 scale and then on import I set the scale to 100. I do this so its the right size in UE4. I checked the output log but its a giant list of bones and their transforms.

I don't understand why transforms would be different when the only difference is how the scale is handled (setting to 100 in blender for skeleton and 100 on import in UE4 but thats the only way to get animations to the right scale)

When I check the rig while the animation is playing the bones in the arm look fine. I can't see anything weird happening.

Product Version: Not Selected
Tags:
error.jpg (40.7 kB)
more ▼

asked Feb 06 '15 at 10:00 AM in Using UE4

avatar image

KrunkFu
218 13 12 24

avatar image SolarVelocity Feb 06 '15 at 05:37 PM

Hey dont know if this is the cause, but I had a similar issue when I was using a IK rig in blender and I applied scale and rotation on it it would no longer import into UE4 without an error

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question