x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can I exclude a certain material from affecting eye adaptation?

I have an emissive material which is quite bright and often occupies space in the user's viewport. This results in that eye adaptation frequently makes the scene far too dark, almost to the point of eye strain.

Is there a way that I can exclude this specific material from affecting eye adaptation? It is a post processing material, applied as a blendable on my post processing volume which appears when rendering actors in custom depth.

Product Version: Not Selected
Tags:
more ▼

asked Feb 06 '15 at 01:05 PM in Rendering

avatar image

Jargon
808 39 28 65

avatar image Raziєl Oct 20 '15 at 05:47 PM

I'm interested in this too. Someone? I have an outline material for focused objects used on Post Processing. But, if its dark (night or inside) and I use some color like orange, the scene is completely dark because Eye Adaptation.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question