LayeredBoneBlend via Code
I've created all of my animations and have utilized them via code while working with montages. Though something I wanted to do was to have the upper half of my animation play while the lower half operates independently with another set of animations.
I've followed these set of video tutorials from epic but they focus on blueprints. So I thought i'd look into the nodes they were using and well... found myself stuck. I'm not entirely sure to be honest where to even begin on this.
So any assistance would be greatly appreciated for new methods to be explored. Below is the code I use when calling different animations.
asked Feb 06 '15 at 01:15 PM in C++ Programming
Mark James G
I didn't watch video but I'm not sure exactly what is problem. If you'd like to play upper body/lower body separate, you'll have to create anim BP and you can have two different slot node to play different montage. And from code, you'll trigger the montage using the slot node name. What exactly is your problem here? The logic of the code is to play montage, but I don't see any anim BP. Do you want to do everything in code including layered blending?
answered Feb 12 '15 at 07:45 PM
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