Instanced Static Meshes affecting NavMesh (C++)
I am using Instanced Static Meshes to procedurally generate dungeons for my university project. I have created an actor to serve as a variety of meshes to make a room module but whenever the player walks on them the movement is clunky/buggy and areas cannot be accessed at all.
Whenever I drag the module into the editor and show the navigable areas the whole room can be navigated but during run time there are inaccessible places within a room. Is this a problem with Instanced static meshes? This problem does not exist with regular static meshes.
asked Feb 06 '15 at 02:21 PM in C++ Programming
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