I am using Instanced Static Meshes to procedurally generate dungeons for my university project. I have created an actor to serve as a variety of meshes to make a room module but whenever the player walks on them the movement is clunky/buggy and areas cannot be accessed at all.
Whenever I drag the module into the editor and show the navigable areas the whole room can be navigated but during run time there are inaccessible places within a room. Is this a problem with Instanced static meshes? This problem does not exist with regular static meshes.
Yeah, that’s ticked. The issue isn’t that the player cannot move at all but rather gets stuck where he shouldn’t. It’s the default 44x92 character from the starter content.