Trying to make a helix particle system

So I’m trying to make a particle system in the shape of a cyclone, but whenever I move the thing around in the world, the system restarts. I read that putting everything in local space will mitigate that problem, but if I do that, it makes the particles just move in a line. I’d like to eventually be able to attach this to a player and have it move with them. Does anyone know how to do this or if it’s possible with particle systems? Or an alternative to doing it with particle systems (I’ve already started messing around with a spinning cone with a material on it, but I really like my particle system and I’d like to be able to use it)?

At the moment, I’m using a line attractor module and a point attractor module to create a spiral, then moving the particles up with an initial velocity module to give it the helix look. Also, I’m in 4.6.1.

Eventually solved this by using the velocity over life module instead of the line attractor/point attractor combo.

Could you provide an example for some cascade settings? Thanks!

I would love to see some examples as well!