What are the limitations of landscape materials?
I've created a material with 4 layers, and 3 textures per layer, and everything works fine until I try to use all 4 layers on the same component, which switches the component to the default gray-checkered texture.
My assumption is that I'm throwing too many textures at it, so what are the actual limitations?
Would be nice if the docs mentioned this under landscape materials, unless it's me doing something wrong ofcourse.
asked Mar 24 '14 at 06:44 AM in Rendering
Found out there is setting to change max layers per component , just click on your landscape and in the right menu with settings change Max painted layers per component from 3 to 4 that should do it .
answered Apr 22 '14 at 12:01 PM
I think it should be able to handle that many , haven't tried yet , it depends on directX propably . In udk ( dx9 ) i've been able to use 3 layers ( each with diffuse , specular , normal ) which gave 9 texture samples . If you are using 12 ,it should be able to handle that many . I am gonna check number of layers on my landscape soon .
answered Apr 15 '14 at 06:39 PM
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