Landscape Visibility material bug

I’m having an issue with landscape visibility. I added the masked material to my landscape, and am able to properly cut holes into my terrain - yet for some reason the component where the quads are being affected are changing to a grey texture. I tried resetting the materials, and building the map to no avail. I have 2 components that are grey from 2 different holes. Anyone else come across this that can provide assistance?

No help at all?

Did you setup hole material as described here? link

Yes, my materials were setup properly as instructed by the documentation. My hole material is separate from my landscape material, per the advisement regarding performance. The issue isn’t cutting holes, I can do that due to the material being properly applied/constructed. My issue is that the component the hole is cut within changes its color to grey. My landscape material no longer works there. Attempting to repaint it does me no good either.

I had the same problem on my end. The only way I was able to fix it was by actually painting in my layers over the grey/black stuff that appeared. The Landscapes are a bit glitchy!

I’ve tried this before coming here, it didn’t work. That was actually one of the first things I tried. Still no solution. The only thing that seems to work is if I merge the landscape hole material with my color material. The documentation advises against that though due to performance issues. I’m not sure why a separate material is producing this issue.

This doesn’t work for me either it just turns that component of that section gray and doesn’t mask the terrain.

If I make the visibility on its own channel it will hide the terrain but make that whole section of component go black and un-paintable.

BUG

Hey, are you guys sure that you applied the new hole material to the hole material slot on the landscape actor’s details panel? I forgot to apply this too at first and thought it was broken. But now the hole masking works just fine.

Yes I am sure here I made a big post about it.

Its a bug it doesn’t work, I hope they are working on fixing this.

Yes, before I created the question I made sure of that. I’m quite certain its a bug at this point, and can only hope for a fix.

Hi SE_JonF,

I was able to reproduce this on my end and I am passing this information along to be assessed by the development staff. In the mean time a workaround is to put the hole material into your main landscape material. I realize this can cause performance concerns and that the texture around the hole will temporarily gray out as the shaders compile, however I have consistently been able to utilize holes without it causing the texture to permanently black out when the visibility mask is placed directly into the original landscape material. Thank you for bringing this to our attention!

Thank you , I’m glad to hear this issue will be resolved soon. In the meantime I will continue to incorporate the hole material in my main landscape mat. Thank you for taking the time to look into this. =)

Incorporating the whole material in my landscape material does not solve the problem for me. If I do this the component turns black not grey and its not a waiting for the shader to compile issue. Its straight up black.

Just look at the forum link I provided above. However yes I am glad they are working on it.

Hello , its been almost 4 months now, any chances to have it fixed? We’re still facing this : http://puu.sh/aL409/9bb684c7a4.jpg

Hi ,

Was this in 4.3.1 or 4.4? Also in your landscape hole material, do you have the same landscape setup? We have found that if you have the same landscape material setup in your landscape hole as you do in the terrain, with the addition of the opacity mask, it seems to help clear this up.

Dear Unreal Engine Wizards.
Friendly reminder that the problem is still here. I tried to make a cave on 4.4 and 4.3.1 and got exactly the same result as on 's screenshot:

http://puu.sh/aL409/9bb684c7a4.jpg

Hi,

This is still being assessed by the development staff, please look at my response to below for a workaround. Thank you!

Hello again. Are there any updates on this? I am trying to show my Game Class something new and it is still giving me a hole surrounded by blackness. I have tried to combine the Hole Material with the Landscape Material and have been experimenting with many different solutions, all to no avail. Any updates would be greatly appreciated or even an update to the notes that are online. Thank you, PP

Hi ProfPooka,

How do you have your landscape material and landscape visibility material set up?

I’m having this problem too in Unreal Engine 4.5.1. I tried all the solutions posted to this question and none has helped me whatsoever. When is this going to be fixed? Anybody know a solution to this problem?