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Replication Only replicates client on listen server

Hey, so ive been looking into replication and did a quick test. The issue is that the client gets replicated to the server (ie the server can see the client move around and what not) however it doesnt go the other way, as in the server isnt replicated to the client. I am using the default pawn class, i was hoping it had some inbuilt behaviour.

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asked Feb 06 '15 at 05:57 PM in Using UE4

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Matthew Woolley
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avatar image Motanum Feb 06 '15 at 06:06 PM

Did you also tick the "Replicate movement" option?

avatar image Matthew Woolley Feb 06 '15 at 06:11 PM

Yeah, All of its components are all replicated

avatar image Motanum Feb 06 '15 at 06:16 PM

Can you post some screenshots please?

avatar image Matthew Woolley Feb 06 '15 at 06:17 PM

http://prntscr.com/61ua35 I also did this to make sure it was actually replicating http://prntscr.com/61ua9z

avatar image Motanum Feb 06 '15 at 06:22 PM

This are the values that I am using. And when I play in editor, it works fine to me.

Can you try using the default myCharacter blueprint? The parent class I have is called Character.h alt text

avatar image Matthew Woolley Feb 06 '15 at 06:35 PM

Those are the exact same options that i had but it seems selecting the character worked. Thanks so much for the help :)

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Parent class should be Character.h, not pawn.h. This seems to have solved the issue.

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answered Feb 06 '15 at 06:43 PM

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Motanum
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