Replication Only replicates client on listen server
Hey, so ive been looking into replication and did a quick test. The issue is that the client gets replicated to the server (ie the server can see the client move around and what not) however it doesnt go the other way, as in the server isnt replicated to the client. I am using the default pawn class, i was hoping it had some inbuilt behaviour.
Parent class should be Character.h, not pawn.h. This seems to have solved the issue.
answered Feb 06 '15 at 06:43 PM
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