Replication Only replicates client on listen server

Hey, so ive been looking into replication and did a quick test. The issue is that the client gets replicated to the server (ie the server can see the client move around and what not) however it doesnt go the other way, as in the server isnt replicated to the client. I am using the default pawn class, i was hoping it had some inbuilt behaviour.

Did you also tick the “Replicate movement” option?

Can you post some screenshots please?

This are the values that I am using. And when I play in editor, it works fine to me.

Can you try using the default myCharacter blueprint? The parent class I have is called Character.h

http://puu.sh/fyxer/06a124022f.png

Yeah, All of its components are all replicated

Screenshot by Lightshot I also did this to make sure it was actually replicating Screenshot by Lightshot

Those are the exact same options that i had but it seems selecting the character worked. Thanks so much for the help :slight_smile:

Parent class should be Character.h, not pawn.h. This seems to have solved the issue.