Crosshair - Where is it drawn in the graph?

I created a new project with the basic FPS template (as code).
I have found its reference in the .cpp and .h file to the crosshair graphic, but where in the editor can this be found?
I would expect it to be on a graph somewhere

I realized it’s only in the code. And in the project settings you can set the HUD to the code of your choice.

I dont doubt that there is a way to do this through blueprints - and would love to know how.

Are you looking for the actual graphic itself of the Crosshair?

As for Drawing HUD through Blueprints, in the Content Examples project there is a level called Blueprint_HUD which has excellent examples of drawing different HUD elements.

No, I’m looking for a way to implement a crosshair using blueprints.

I have browse through them, but as someone new to unreal engine, I am not able to infer the process of mimicking the example. Ultimately, I need to create an interactive mini game in the pause menu, at the moment however, I don’t even understand how to pause and show menu options. I figured understanding the blueprint example is the key to doing these things, but I don’t know where to start - and the unreal tutorial for hid and ui is not released yet.