Lightmap destination index reset to 0.
I am using ue 4.7 preview 5 and one problem i have found is that after converting my bsp geometry to static meshes lightmass show errors about overlapping uv, so after some time trying to figure out what is happening i found the property matrix and saw that lightmap destination index is set to 0. I changed to 1 and lightmass build correctly. I think this is a bug because in 4.5 i dont need to manually set the lightmap index to 1.
asked Feb 06 '15 at 09:05 PM in Using UE4
This has been the same across all versions. I've tested this a few moments ago with 4.5.1, 4.6.1, 4.7 P5, and our internal build of 4.8.
Any BSP conversion will need to have the correct LM Coordinate Index set along with setting the resolution. The default resolution is 4 with a newly created SM from BSP, which is kind of low.
answered Feb 09 '15 at 06:42 PM
Tim Hobson ♦♦ STAFF
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