Is there a way to group actors for hierarchical rotation/translation but keep independent scale?
I'd like to attach actors to each other so they can translate and rotate as a single object. Grouping them is great for this. However, I don't want scale to work the same way; I'd like each actor to respect only their individual scale. Grouping them is bad for this as far as I can tell. At least by default, although I don't see any options to change the way that works.
Is there a way to do this with built-in engine functionality?
asked Feb 07 '15 at 04:32 AM in Using UE4
Just leave the scale on the parent node at 1.0/1.0/1.0 and never call set scale on the parent.
answered Feb 07 '15 at 04:41 AM
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